Environment Art from VR Game "Wilson's Heart"

This group of images are in-game screenshots from the Oculus Rift VR Game "Wilson's Heart" by developer Twisted Pixel Games. I spent a few years working on this game with one other Environment Artist, (with outsourced help for some static props). Wilson's Heart was a truly fun project to work on. The game was set in a 1940's era hospital and featured a black and white film noir-like art style which made for an interesting challenge. The bulk of the assets I created were actually made in full color while I toggled on a black and white view mode constantly to check my values and contrast for the final game. Please note, if you haven't played the game, there are spoilers here! 
Each of the screenshots in this collection was taken from levels in the game were I did significant work. I've included descriptions along with each image explaining what aspects I was responsible for and which items i did not contribute to.

I did the walls, ceilings, floors, doors, and signs.

I did the walls, ceilings, floors, doors, and signs.

This is the Storage/Utility Area of the hospital.  I did the walls, ceilings, floors, medical cart, and set dressing in this area.

This is the Storage/Utility Area of the hospital. I did the walls, ceilings, floors, medical cart, and set dressing in this area.

A room with no exit.  I just did the floors, walls, ceiling, and bench in here.  All other assets by other artists.

A room with no exit. I just did the floors, walls, ceiling, and bench in here. All other assets by other artists.

This is the Storage/Utility Area of the hospital.  I did the walls, ceilings, floors, and set dressing in this area.  The gate was made by another artist.

This is the Storage/Utility Area of the hospital. I did the walls, ceilings, floors, and set dressing in this area. The gate was made by another artist.

This is the Storage/Utility Area of the hospital.  I did the walls, ceilings, floors, and set dressing in this area.  The gate was made by another artist.

This is the Storage/Utility Area of the hospital. I did the walls, ceilings, floors, and set dressing in this area. The gate was made by another artist.

This is the Storage/Utility Area of the hospital.  I did the walls, ceilings, floors, medical cart, and set dressing in this area.

This is the Storage/Utility Area of the hospital. I did the walls, ceilings, floors, medical cart, and set dressing in this area.

This is a shot from a storage/utility area of the hospital.  I made the floors, walls, ceilings, doors, and signs in this shot. Rails made by another artist.

This is a shot from a storage/utility area of the hospital. I made the floors, walls, ceilings, doors, and signs in this shot. Rails made by another artist.

I made the floors, ceilings, walls, doors, and signs.  Also did PBR pass on light fixtures and emissive texture.

I made the floors, ceilings, walls, doors, and signs. Also did PBR pass on light fixtures and emissive texture.

 created the mechanical screwdriver and I did the toolbox materials/textures but not the model.

created the mechanical screwdriver and I did the toolbox materials/textures but not the model.

A close up of the boiler room doors.  I did the textures and materials on it, along with some modeling revisions. Also did bricks, wood paneling, floors, ceilings here.

A close up of the boiler room doors. I did the textures and materials on it, along with some modeling revisions. Also did bricks, wood paneling, floors, ceilings here.

This is the boiler/furnace room.  Another artist made the boiler on the left which I did another PBR pass on to polish it, and modeled the gas valve. Also did the floors and walls.

This is the boiler/furnace room. Another artist made the boiler on the left which I did another PBR pass on to polish it, and modeled the gas valve. Also did the floors and walls.

I did the walls, ceilings, floors, and texture pass on the boiler and furnaces.

I did the walls, ceilings, floors, and texture pass on the boiler and furnaces.

Furnace room.  I did a PBR polish pass on the furnace but did not model it.  I also worked on the floors and walls here.

Furnace room. I did a PBR polish pass on the furnace but did not model it. I also worked on the floors and walls here.

I made this curtain and pulley that the player could open in game.

I made this curtain and pulley that the player could open in game.

I did the textures on the cart, the floor, and texture pass on furnaces.

I did the textures on the cart, the floor, and texture pass on furnaces.

I did the walls, ceilings, floors, and textures on the metal platform/rails.

I did the walls, ceilings, floors, and textures on the metal platform/rails.

In this Kerosene Room, I did the walls, floors, and textures for the metal platform/stairs, and light fixtures.

In this Kerosene Room, I did the walls, floors, and textures for the metal platform/stairs, and light fixtures.

I did the walls, ceilings, floors, and doors here.

I did the walls, ceilings, floors, and doors here.

Stairwell down to hydrotherapy ward.  I did the walls, ceilings, and floors, signs, and a PBR pass on the cage structure here.

Stairwell down to hydrotherapy ward. I did the walls, ceilings, and floors, signs, and a PBR pass on the cage structure here.

Another shot of the stairwell.  I did the walls, ceilings, and doors in this shot.

Another shot of the stairwell. I did the walls, ceilings, and doors in this shot.

Further down the stairs, I did walls, ceilings, doors, and set dressing.

Further down the stairs, I did walls, ceilings, doors, and set dressing.

Last flight of stairs to Hydro therapy ward.  I did the sign shown here, pbr pass on the light fixture and emissive textures.  Also worked on walls, ceilings, and floors.

Last flight of stairs to Hydro therapy ward. I did the sign shown here, pbr pass on the light fixture and emissive textures. Also worked on walls, ceilings, and floors.

Bottom of stairs to Hydrotherapy ward.  I worked on walls, ceilings, floors here, and set dressing.

Bottom of stairs to Hydrotherapy ward. I worked on walls, ceilings, floors here, and set dressing.

Dark view down the hydro therapy ward.  I worked on the walls, floors, and doors here.

Dark view down the hydro therapy ward. I worked on the walls, floors, and doors here.

Another shot of the hydro ward.  I worked on walls, ceilings, floors, doors here.

Another shot of the hydro ward. I worked on walls, ceilings, floors, doors here.

I did the textures on this Electro Shock Machine but not the model.

I did the textures on this Electro Shock Machine but not the model.

I did textures on the toolbox.  Modeled/textured inner tray, and did PBR texture pass on the sink.

I did textures on the toolbox. Modeled/textured inner tray, and did PBR texture pass on the sink.

I did the back tile wall material and the damaged walls where the tentacles bust through.

I did the back tile wall material and the damaged walls where the tentacles bust through.

Padded cell of hydro ward.  I did the torn/damaged area of the wall, which a Frankenstein- like monster drags a nurse through in the game.

Padded cell of hydro ward. I did the torn/damaged area of the wall, which a Frankenstein- like monster drags a nurse through in the game.

This is the entry hall to the staff lounge area.  I worked on the walls, ceilings, floors, doors, and benches in this shot.  Another artist did the paintings, ash trays, and light fixtures.

This is the entry hall to the staff lounge area. I worked on the walls, ceilings, floors, doors, and benches in this shot. Another artist did the paintings, ash trays, and light fixtures.

Close up of doors and hardware I created.

Close up of doors and hardware I created.

This is the staff lounge level.  I made the walls, ceilings, floors, pillars,  and all props in this shot.

This is the staff lounge level. I made the walls, ceilings, floors, pillars, and all props in this shot.

Another shot of the staff lounge level.  I made the walls, ceilings, floors, pillars, doors, and all props  and furniture in this level.

Another shot of the staff lounge level. I made the walls, ceilings, floors, pillars, doors, and all props and furniture in this level.

Another shot of the staff lounge level.  I made the walls, ceilings, floors, pillars, doors, and all props  and furniture in this level.

Another shot of the staff lounge level. I made the walls, ceilings, floors, pillars, doors, and all props and furniture in this level.

Another shot of the staff lounge level.  I made the walls, ceilings, floors, pillars, doors, and all props  and furniture in this level.

Another shot of the staff lounge level. I made the walls, ceilings, floors, pillars, doors, and all props and furniture in this level.

Another shot of the staff lounge level.  I made the walls, ceilings, floors, pillars, doors, and all props  and furniture in this level.

Another shot of the staff lounge level. I made the walls, ceilings, floors, pillars, doors, and all props and furniture in this level.

Antique Radio I created.  Also did the walls, ceilings, floors, and chair in this shot.

Antique Radio I created. Also did the walls, ceilings, floors, and chair in this shot.

Another shot of the staff lounge level.  I made the walls, ceilings, floors, pillars, doors, and all props  and furniture in this level.

Another shot of the staff lounge level. I made the walls, ceilings, floors, pillars, doors, and all props and furniture in this level.

I did the tables, chairs, condiments, napkin holders, pillars, walls ceilings, floors, rugs, cabinets, lights.

I did the tables, chairs, condiments, napkin holders, pillars, walls ceilings, floors, rugs, cabinets, lights.

Another shot of the staff lounge level.  I made the walls, ceilings, floors, pillars, doors, and all props  and furniture in this level.

Another shot of the staff lounge level. I made the walls, ceilings, floors, pillars, doors, and all props and furniture in this level.

A close up of some old style indoor phone booths I made.

A close up of some old style indoor phone booths I made.

I did the walls, ceilings, floors, menu sign, lights, metal shutter window, cabinets, and door.

I did the walls, ceilings, floors, menu sign, lights, metal shutter window, cabinets, and door.

Close up of the kitchen roll up door and counter I made.

Close up of the kitchen roll up door and counter I made.

Another view from inside the kitchen. O did everything but the coffee mug and saucer.

Another view from inside the kitchen. O did everything but the coffee mug and saucer.

What's in the oven?  I made the oven and surrounding kitchen.

What's in the oven? I made the oven and surrounding kitchen.

Mmmm... smells good!  I made the oven, turkey, pan, and skewer.

Mmmm... smells good! I made the oven, turkey, pan, and skewer.

Another shot of that delicious turkey.  I made the oven, turkey, pan, and skewer.

Another shot of that delicious turkey. I made the oven, turkey, pan, and skewer.

Rotten version of the turkey.  We had it decay in front of your eyes in the game.

Rotten version of the turkey. We had it decay in front of your eyes in the game.

Vending machine I made, complete with my coworkers on the product boxes.

Vending machine I made, complete with my coworkers on the product boxes.

I made this Vending machine with damage as the player smacks the fly monster's head into the glass.

I made this Vending machine with damage as the player smacks the fly monster's head into the glass.

Exit hall from the lounge and bathroom area.  I did everything here except the two paintings on the walls.

Exit hall from the lounge and bathroom area. I did everything here except the two paintings on the walls.

Reverse shot of the exit hall.  I did everything here except the character model and the paintings on the walls.

Reverse shot of the exit hall. I did everything here except the character model and the paintings on the walls.

Bathroom - I made the walls, ceilings, floors, doors, and stalls here.

Bathroom - I made the walls, ceilings, floors, doors, and stalls here.

Reverse shot of bathroom.  I made the walls, floors, ceilings, doors, and stalls.

Reverse shot of bathroom. I made the walls, floors, ceilings, doors, and stalls.

This was a little transition hallway between levels I made.  I created it from assets we had from other levels.  Most of these props I did no make, so it was more of a set dressing task for this shot.

This was a little transition hallway between levels I made. I created it from assets we had from other levels. Most of these props I did no make, so it was more of a set dressing task for this shot.

Another shot of the same transition hallway.  I made the doors, and chair/umbrella holder on the right, and set dressed this scene.

Another shot of the same transition hallway. I made the doors, and chair/umbrella holder on the right, and set dressed this scene.

A strange puzzle made of paintings in this room. I made the walls and wood floors in this image.  Also made the bricks painting, and did  PBR pass on some of the furniture.  I managed outsourcing for the bulk of the props in this level as well.

A strange puzzle made of paintings in this room. I made the walls and wood floors in this image. Also made the bricks painting, and did PBR pass on some of the furniture. I managed outsourcing for the bulk of the props in this level as well.

Another shot of the painting gallery puzzle in the psych wing.  I made the walls, wood plank painting, bricks painting, bulletin board, pole lamp, and wood floors.

Another shot of the painting gallery puzzle in the psych wing. I made the walls, wood plank painting, bricks painting, bulletin board, pole lamp, and wood floors.

An arched door with a Porthole attached.  I made the door, frame, and porthole shown here.

An arched door with a Porthole attached. I made the door, frame, and porthole shown here.

An arched door with a Porthole attached.  I made the door, frame, and porthole shown here.

An arched door with a Porthole attached. I made the door, frame, and porthole shown here.

A little candle shrine in the Psychology Level of the game.  I made the candles - all other items by another artist.

A little candle shrine in the Psychology Level of the game. I made the candles - all other items by another artist.

I did the turpentine keg in this shot.

I did the turpentine keg in this shot.

I did the still life objects in this shot.

I did the still life objects in this shot.

I made the bulletin board and light fixture here.

I made the bulletin board and light fixture here.

In this image I worked on the Laundry bags and the track that they move along.  Another artist was responsible for the environment.

In this image I worked on the Laundry bags and the track that they move along. Another artist was responsible for the environment.

In this image I worked on the Laundry bags and the track that they move along.  Another artist was responsible for the environment.

In this image I worked on the Laundry bags and the track that they move along. Another artist was responsible for the environment.

I made the door and lock mechanism in this shot.

I made the door and lock mechanism in this shot.

I worked on the key holder stand and light on the other side of this cage.  Another artist was responsible for the environment on this level.

I worked on the key holder stand and light on the other side of this cage. Another artist was responsible for the environment on this level.

I modeled, textured, rigged, (and animated the "walk") of this little fish spawn creature.

I modeled, textured, rigged, (and animated the "walk") of this little fish spawn creature.

I made the heart machine in the middle (but not the heart).  I also made the machine on the right.

I made the heart machine in the middle (but not the heart). I also made the machine on the right.

I did the texturing on the machines in this shot.

I did the texturing on the machines in this shot.

I  did the texturing on the machines in this shot.

I did the texturing on the machines in this shot.

I did the texturing on the middle machine and the one in the back left.  Other assets made by other artists.

I did the texturing on the middle machine and the one in the back left. Other assets made by other artists.

I did the textures/materials on the machine on the right. Other assets made by other artists.

I did the textures/materials on the machine on the right. Other assets made by other artists.