More Props from "Wilson's Heart" Game.

This project contains game art I created or collaborated on for use in the Oculus Rift game "Wilson' s Heart" by Twisted Pixel Games. The game took place in the late 1940's in a hospital where supernatural things happen around the lead character "Wilson" voice acted by Peter Weller (aka Robocop). Although the game was in black and white, I created many of my assets in color and then tuned their values when needed in black and white for contrast. Most of these assets were created by me, however there are a few where I did a portion (such as textures but not model). Those are noted as such.

This collection mostly features furniture props, so be sure to check out my other folders which show of some of my other work for the game.

An umbrella stand from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

An umbrella stand from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

An office desk from the Game "Wilson's Heart".   I was responsible for modeling and texturing this asset.

An office desk from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

Some more vintage office desk variations.  I did models and textures.

Some more vintage office desk variations. I did models and textures.

Another desk variation.  We had a lot of desks in the game. I was responsible me! ffor modeling and texturing this asset.

Another desk variation. We had a lot of desks in the game. I was responsible me! ffor modeling and texturing this asset.

Another angle of the previous posted desk.

Another angle of the previous posted desk.

A catalog desk from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A catalog desk from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A wooden cabinet from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A wooden cabinet from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A Wall Cabinet/Desk combo from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A Wall Cabinet/Desk combo from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

An armchair from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

An armchair from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

An indoor phone booth from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.  The white blocks inside were placeholders from the pay phones I modeled later.

An indoor phone booth from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset. The white blocks inside were placeholders from the pay phones I modeled later.

A bench seat from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A bench seat from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A wooden office chair from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A wooden office chair from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

Another wooden office chair  from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

Another wooden office chair from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A tall metal desk from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A tall metal desk from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A cigarette machine from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A cigarette machine from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A soda vending machine  from the Game "Wilson's Heart".  I was responsible for texturing this asset.  Another artist created the model with a different texture, and we wanted more variations of it.

A soda vending machine from the Game "Wilson's Heart". I was responsible for texturing this asset. Another artist created the model with a different texture, and we wanted more variations of it.

A hexagonal table  from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A hexagonal table from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A metal office chair  from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A metal office chair from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A metal and wood stool I made.  The thing about VR games is the player can always crouch down and look under things.  So.. that means we have to model anything the player can see.

A metal and wood stool I made. The thing about VR games is the player can always crouch down and look under things. So.. that means we have to model anything the player can see.

Another "stool sample".  Two more variations used in the game.

Another "stool sample". Two more variations used in the game.

Another angle of the stools.

Another angle of the stools.

A wooden document shelf  from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A wooden document shelf from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A cabinet  from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A cabinet from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A drafting desk from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A drafting desk from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A cabinet from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A cabinet from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

A mail sorting cabinet from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

A mail sorting cabinet from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

Metal lockers from the Game "Wilson's Heart".  I was responsible for modeling and texturing this asset.

Metal lockers from the Game "Wilson's Heart". I was responsible for modeling and texturing this asset.

An antique light switch cover.   I was responsible for modeling and texturing this asset.

An antique light switch cover. I was responsible for modeling and texturing this asset.