Prosthetic Manufacturing Area of "Wilson's Heart" game

This group of images are in-game screenshots from the Oculus Rift VR Game "Wilson's Heart" by developer Twisted Pixel Games. I spent a few years working on this game with one other Environment Artist, (with outsourced help for some static props). Wilson's Heart was a truly fun project to work on. The game was set in a 1940's era hospital and featured a black and white film noir-like art style which made for an interesting challenge. The bulk of the assets I created were actually made in full color while I toggled on a black and white view mode constantly to check my values and contrast for the final game. Please note, if you haven't played the game, there are spoilers here!
Each of the screenshots in this collection was taken from levels in the game where I did significant work. I've included descriptions along with each image explaining what aspects I was responsible for and which items i did not contribute to.
This particular group of images is from the Prosthetics level.

I did everything in this room except for the dummy character and the ladder.

I did everything in this room except for the dummy character and the ladder.

I did everything in this shot.

I did everything in this shot.

I did everything in this room except for the dummy character and the ladder.

I did everything in this room except for the dummy character and the ladder.

I created the exterior building, scaffolding, and windows.  The gargoyle was made by another artist.

I created the exterior building, scaffolding, and windows. The gargoyle was made by another artist.

I created the exterior building, scaffolding, and windows.  The gargoyle was made by another artist.

I created the exterior building, scaffolding, and windows. The gargoyle was made by another artist.

I did everything but the fog/mist vfx.

I did everything but the fog/mist vfx.

I did everything but fog vfx.

I did everything but fog vfx.

I did everything here but the sky .

I did everything here but the sky .

I did everything in this shot.

I did everything in this shot.

I did everything in this room except for the dummy character and the ladder.

I did everything in this room except for the dummy character and the ladder.

I did everything in this room except for the dummy character and the ladder.

I did everything in this room except for the dummy character and the ladder.

I made the workbench on the left and shelving/rack on the right, and the radiators on the walls.

I made the workbench on the left and shelving/rack on the right, and the radiators on the walls.

Prosthetics workshop.  I did the work bench, floors, and set dressing here.  Pulleys, machines, and dummies,  made by another artist.

Prosthetics workshop. I did the work bench, floors, and set dressing here. Pulleys, machines, and dummies, made by another artist.

I did the textures on the wooden deck and railings.

I did the textures on the wooden deck and railings.

Entry to Prosthetics area.  I did the door, and chair.

Entry to Prosthetics area. I did the door, and chair.

I did the large metal signs and the floor in this shot.  The rest was created by other artists.

I did the large metal signs and the floor in this shot. The rest was created by other artists.

I did floors, and texture pass on walls, and ceiling.  I also did the elevator button box on right, and elevator floor indicator.

I did floors, and texture pass on walls, and ceiling. I also did the elevator button box on right, and elevator floor indicator.

I just did set dressing in this shot. All assets here made by other artists.

I just did set dressing in this shot. All assets here made by other artists.

I did floors, and texture pass on walls, and ceiling.  I also did the elevator button box on right, and elevator floor indicator.

I did floors, and texture pass on walls, and ceiling. I also did the elevator button box on right, and elevator floor indicator.