1940's Hospital Hallway from "Wilson's Heart" Oculus Rift Game.

This group of images are in-game screenshots from the Oculus Rift VR Game "Wilson's Heart" by developer Twisted Pixel Games. I spent a few years working on this game with one other Environment Artist, (with outsourced help for some static props). Wilson's Heart was a truly fun project to work on. The game was set in a 1940's era hospital and featured a black and white film noir-like art style which made for an interesting challenge. The bulk of the assets I created were actually made in full color while I toggled on a black and white view mode constantly to check my values and contrast for the final game. Please note, if you haven't played the game, there are spoilers here! 
Each of the screenshots in this collection was taken from levels in the game were I did significant work. I've included descriptions along with each image explaining what aspects I was responsible for and which items i did not contribute to.

Screenshot from the game "Wilson's Heart".  This is from one of the early levels of the game.  I worked on the floors, ceilings, and walls.  I did the textures/materials on the bench to the left, cabinets on right, ceiling accents, light fixtures, doors.

Screenshot from the game "Wilson's Heart". This is from one of the early levels of the game. I worked on the floors, ceilings, and walls. I did the textures/materials on the bench to the left, cabinets on right, ceiling accents, light fixtures, doors.

  I worked on the floors, ceilings, and walls.  I did the textures/materials on the bench to the left, cabinets on right, office chair ceiling accents, light fixtures, and doors.

I worked on the floors, ceilings, and walls. I did the textures/materials on the bench to the left, cabinets on right, office chair ceiling accents, light fixtures, and doors.

Another shot of the same hallway.   I worked on the floors, ceilings, and walls.  I did the textures/materials on the bench to the left, cabinets on right, office chair ceiling accents, light fixtures, and doors.

Another shot of the same hallway. I worked on the floors, ceilings, and walls. I did the textures/materials on the bench to the left, cabinets on right, office chair ceiling accents, light fixtures, and doors.

A close up of some of the cabinets.  I did the materials/textures on these but did not model them.  Towels, coat-rack and wall hangings were made by another artist.

A close up of some of the cabinets. I did the materials/textures on these but did not model them. Towels, coat-rack and wall hangings were made by another artist.

I worked on the floors, ceilings, walls, ceiling accents, lights, and cabinets in this image.

I worked on the floors, ceilings, walls, ceiling accents, lights, and cabinets in this image.

I worked on the floors, walls, ceiling, hole in ceiling, and light fixtures.

I worked on the floors, walls, ceiling, hole in ceiling, and light fixtures.

A close up of a damaged hole in the ceiling I made.  Through this hole the player gets the first glimpse of one of the monsters in the game.

A close up of a damaged hole in the ceiling I made. Through this hole the player gets the first glimpse of one of the monsters in the game.

In this scene I did the destruction of the wall, as well as the exterior building and landscape.  Also did a PBR pass on the x-ray machine.

In this scene I did the destruction of the wall, as well as the exterior building and landscape. Also did a PBR pass on the x-ray machine.

Another shot of the damaged wall I created.

Another shot of the damaged wall I created.

Shot of the exterior building I made and landscape pieces.

Shot of the exterior building I made and landscape pieces.

I worked on the floors, walls, ceilings, ceiling accents, pipes, doors, laundry cart, and lights.

I worked on the floors, walls, ceilings, ceiling accents, pipes, doors, laundry cart, and lights.

Same hallway, I worked on walls, ceilings, floors, doors, ceiling accents, lights, laundry cart, and pipes.

Same hallway, I worked on walls, ceilings, floors, doors, ceiling accents, lights, laundry cart, and pipes.

I worked on the walls, ceilings, floors, bench, door, light fixtures, and fire damage (flame effect by another artist).

I worked on the walls, ceilings, floors, bench, door, light fixtures, and fire damage (flame effect by another artist).